You are not logged in.

Read the FAQ and Knowledge Base before posting.
We won't make a 3DS/2DS emulator.



#1 2022-07-06 14:00:35

yabomeqa
Member
Registered: 2022-07-06
Posts: 1

TAS debugging

Hello,
I was wondering whether it is possible to enable some kind of wireframe effect so that I can see the location of unloaded collision; I'm trying to TAS Aperture Science DS and the rooms don't load properly out of bounds.
Thanks

Offline

#2 2022-07-06 19:18:19

zeromus
Radical Ninja
Registered: 2009-01-05
Posts: 5,879

Re: TAS debugging

This question doesn't make sense to me. If it's unloaded, there's nothing there. What's "proper" about how much of the world is loaded, relative to the bounds, as long as the game works? I'm sorry, but the whole situation is ill-formed. It's not clear what you want.

Offline

Board footer

Powered by FluxBB