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Hi, I've looked around as best i can for a way to do what I'm trying without any luck, hopefully someone here can help. So basically changing gpu/texture scaling looks good for the 3d rendered stuff but doesn't effect the 2d sprites. On the other hand the magnification filters look good on the 2d sprites but is kinda janky with 3d rendered stuff. Having both on causes severe lag and when they are both on the filter seems to fail with the 2d sprites (ie they stay the same). So is there some way I can have the magnification filters work on specifically just the 2d sprites whilst using gpu/texture scaling for the 3d stuff?
Thanks, DB
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