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The #1 thing I wish DeSmuME had is the ability to split the DS screens into separate windows. A close second would be the ability to resize the DS screens independently of each other, and change their position relative to each other.
I very much prefer having games take up at least most of my main monitor, and for NDS/3DS games I like to put the two screens on separate physical monitors; I have 2 normal monitors (well, the main one is actually a 4k TV), but I also have a program that lets me use an Android device as a PC monitor via USB, including passing through touch inputs as mouse clicks.
For 3DS games, I accomplish this via editing Citra's config files to resize and position the screens in such a way that I can stretch the Citra window across multiple monitors and have things line up reasonably well. For NDS games, I currently can't accomplish this at all with DeSmuME, leaving me stuck with no$gba 2.6a/no$zoomer.
The FAQ says DeSmuME supports separate windows, but only for the Mac version. I'm curious as to why this feature hasn't been implemented for Windows?
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Because it's hard.
Feel free to add your voice here https://github.com/TASVideos/desmume/issues/278
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