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#1 2020-03-02 09:12:04

kr3nshaw
Member
Registered: 2020-03-02
Posts: 2

Light Viewer swaps the red and green channels of the lights

The screenshot below is of Pokemon Diamond, taken at night. At night, the world has a blue tint, and the windows turn yellow. Light0 is the light responsible for the world colour, and Light2 is the light responsible for the window colour. The correct light colours have been edited into the Light Viewer shown on the bottom-right hand side of the screenshot. The Light Viewer in the top-right hand side of the screenshot is what DeSmuME actually shows, which has the red and green channels of the light colours swapped.

Light Viewer

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#2 2020-03-03 03:46:55

zeromus
Radical Ninja
Registered: 2009-01-05
Posts: 5,216

Re: Light Viewer swaps the red and green channels of the lights

The light viewer is trash. It should never have been created in the first place. Lights are typically changed multiple times in a scene. _which_ of the multiple changes does desmume's _one_ light view represent? No way to know (unless you're using desmume's poor integrated CPU debugger or possibly lua). Desmume's 3d debugging capabilities are poor. I suggest you use nocash.

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#3 2020-03-03 03:55:49

kr3nshaw
Member
Registered: 2020-03-02
Posts: 2

Re: Light Viewer swaps the red and green channels of the lights

Thanks for the heads up. I'll give nocash a go.

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