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It seems that the Official Nightly Builds are no longer being updated with the latest changes from Github. The Appveyor build is still updating but doesn't offer a Mac build.
I'd greatly appreciate it if new builds could be published based on the latest Github changes. I understand that not every revision will have a build for it, but the instructions for compiling DeSmuME are somewhat unclear and I haven't been able to get it working, so it would be great to have new nightly builds again.
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Sorry. I'm the one who makes the Official Nightly Builds on the Downloads page, but I've been very busy as of late. I haven't had much time to work on DeSmuME, and it looks like I've dropped the ball on this.
I just updated the nightly builds with the latest commit (as of April 18, 2018). Note that there haven't been any significant changes to the Mac build since March 4th, and so whatever Mac build you were using from March 4th will be virtually identical to the new one I made for April 18th.
I'm curious to know why you think the build instructions are unclear. I can't say anything about the Windows and Linux build instructions, but I strongly believe that the Mac build instructions are both highly detailed and very straightforward. If you think that this is not the case, then I'm open to suggestions on how the Mac build instructions can be improved.
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I have both a Mac and a PC, and the instructions I was using were for compiling it on PC. Sorry for not making that clear.
The Windows instructions were easy enough to follow, but there's a bit about changing "Debug" to "Release" that I didn't understand. Is "Debug" the name of a file? A variable? Something else? There's a file called Debug.h, but changing its name causes the compile to fail.
Anyway, thank you very much for updating the Nightly builds. I thought that there was a Buildbot like what Dolphin has and that it had broken for some reason, I didn't know it had to be done manually.
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for debug/release, ask google how to use visual studio. You could also just look at your screen, find the debug, and make it say release.
there IS a windows buildbot.
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Thanks for clarifying that, Zeromus. Any chance of the 64-bit version being added to the Appveyor buildbot? Currently it only has the 32-bit version.
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Do you need the 64bit version?
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Yes, because I use the 64-bit version of Windows. The 32-bit version of DeSmuME always complains about missing DLLs, even with the latest 32-bit version of Visual C++ Redistributable 2015 installed, while the 64-bit version always works with no hassle.
You don't have to add the 64-bit version if you don't want to, but it sure would be helpful for tech-illiterate people like me.
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https://www.microsoft.com/en-us/downloa … x?id=52685
Support 32 bit and 64 bit! You need to download both of them and install both of them. Doesn't matter your PC was 64 bit type.
Plus, you must download other version of Microsoft Visual Runtimes likes 2010, 2013, 2008, 2005 etc. Here the downloads.
https://www.itechtics.com/microsoft-vis … oad-links/
Last edited by AsPoke3172 (2018-05-22 01:15:25)
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I do have both of them installed, but that's not really the issue here. It's just convenient to have a native 64-bit build that just works.
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We should write the URL to the VC runtime near wherever you found a link to the buildbot. Please tell me where that is?
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All right, then. Sorry I asked.
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