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FFT A2 runs superbly on the new release, and with higher FPS (in my experience) using OpenGL 3.2 instead of SoftRasterizer (from ~45 fps to 60), but there's one problem: in combat scenes and in the menu, the background is missing. It's not a blocker, but it's a bit weird to have a black background.
In pictures:
OpenGL 3.2
SoftRasterizer
There's a slight error with the font with SoftRasterizer, but this only happens to items at the very bottom of the screen.
Again nothing major, but maybe there's an easy explanation.
As for my 3D settings, I have the default settings on.
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try changing the depth comparison threshold
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The Depth Comparison Threshold setting only affects SoftRasterizer. There is currently no equivalent setting for the OpenGL renderer.
In general, there are more depth bugs in the OpenGL renderer than in SoftRasterizer. These are issues that still need to be fixed.
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oops, youre right. i got his screenshots mixed up.
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