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#1 2013-05-13 17:16:29

npepinpe
Member
Registered: 2012-06-25
Posts: 1

[DeSmuME 0.9.9] FFT A2 OpenGL 3.2 Errors

FFT A2 runs superbly on the new release, and with higher FPS (in my experience) using OpenGL 3.2 instead of SoftRasterizer (from ~45 fps to 60), but there's one problem: in combat scenes and in the menu, the background is missing. It's not a blocker, but it's a bit weird to have a black background.

In pictures:

OpenGL 3.2
ggDcIQM.png

SoftRasterizer
rfJKvaV.png

There's a slight error with the font with SoftRasterizer, but this only happens to items at the very bottom of the screen.

Again nothing major, but maybe there's an easy explanation.

As for my 3D settings, I have the default settings on.

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#2 2013-05-14 01:05:07

zeromus
Radical Ninja
Registered: 2009-01-05
Posts: 6,169

Re: [DeSmuME 0.9.9] FFT A2 OpenGL 3.2 Errors

try changing the depth comparison threshold

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#3 2013-05-14 03:51:36

rogerman
Member
Registered: 2011-06-04
Posts: 380

Re: [DeSmuME 0.9.9] FFT A2 OpenGL 3.2 Errors

The Depth Comparison Threshold setting only affects SoftRasterizer. There is currently no equivalent setting for the OpenGL renderer.

In general, there are more depth bugs in the OpenGL renderer than in SoftRasterizer. These are issues that still need to be fixed.

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#4 2013-05-14 03:58:53

zeromus
Radical Ninja
Registered: 2009-01-05
Posts: 6,169

Re: [DeSmuME 0.9.9] FFT A2 OpenGL 3.2 Errors

oops, youre right. i got his screenshots mixed up.

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