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We won't make a 3DS/2DS emulator.



#1 2007-07-10 00:21:03

yudihirochima
Member
Registered: 2007-07-10
Posts: 3

Separation between Main and Sub screens

I think that the sub and the main screen could be separated by an blank space or something like the No$GBA is... in some games, the linked screens make me feel bothered. Thanks to the authors if he reads this, and the members of this forum to, and if possible, comment this, I want to know if that's just me that feel bothered.

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#2 2007-07-10 13:11:48

shash
Administrator
Registered: 2007-03-17
Posts: 897

Re: Separation between Main and Sub screens

I'm personally used to the current window distribution, but I guess that could be configurable, as the real DS screens are separated.

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#3 2007-07-10 18:09:44

evilynux
Member
From: Montréal
Registered: 2007-03-17
Posts: 118
Website

Re: Separation between Main and Sub screens

The gtk-glade UI already supports this option, it's called "True Gap".

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#4 2007-07-10 20:03:15

yudihirochima
Member
Registered: 2007-07-10
Posts: 3

Re: Separation between Main and Sub screens

well... thanks, but don't know how to use it... if you can explain to me... more thanks smile

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#5 2007-07-11 11:24:24

masscat
Member
From: UK
Registered: 2007-03-17
Posts: 73
Website

Re: Separation between Main and Sub screens

The gtk-glade User Interface port is mainly for Linux and OS X.
It will build for Windows (partly) but none of the Desmume developers are currently actively supporting this.

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#6 2007-07-11 13:41:53

yudihirochima
Member
Registered: 2007-07-10
Posts: 3

Re: Separation between Main and Sub screens

wow, thanks! I use windows, I have to wait more...

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