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#1 2012-04-24 10:50:24

Franpa
Member
Registered: 2009-03-16
Posts: 60
Website

The Legend of Zelda: Spirit Tracks

I have only tested on the USA version. I used 0.9.8 32bit Windows build.

After turning on the game, it starts off with Link leaving a tunnel by train and the camera panning around to reveal Zelda's ghost hitching a ride on it (The big opening sequence leading up to the title screen of the game.). I have noticed with at  least OpenGL that when Zelda's ghost begins to fly away from the train the lower screen flickers pretty badly for about a second.


(Also, is distance fog for OpenGL still not working? This question isn't specific to this game but I thought I'd ask it.)

Last edited by Franpa (2012-04-24 10:58:14)


Computer specifications:
Windows 10 x64 | Ryzen 3700X | ASUS Crosshair Hero VIII (WiFI) Motherboard | 16GB 3600MHz RAM | Nvidia Geforce 1070Ti

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#2 2012-04-24 15:57:34

zeromus
Radical Ninja
Registered: 2009-01-05
Posts: 5,296

Re: The Legend of Zelda: Spirit Tracks

theres no fog in the opengl renderer.

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