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#1 2007-12-14 15:29:33

boyanib
Member
Registered: 2007-12-14
Posts: 1

Zelda Phantom Hourglass

Anyone got Zelda Phantom Hourglass working on Desmume?
Thanks a lot!

Boyan

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#2 2007-12-14 16:39:57

shash
Administrator
Registered: 2007-03-17
Posts: 897

Re: Zelda Phantom Hourglass

When I tested quite a bit ago, it freeze on the intro.

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#3 2009-03-27 07:30:21

netoale
Member
Registered: 2009-03-27
Posts: 3

Re: Zelda Phantom Hourglass

hi ! i've just tested Zelda Phantom Hourglass (E) but it crashes when trying to create the .sav File.
(with the v.0.9.1)

so i've found a solution : run the game with IdeaS emulator. then register your name to create the .sav file. stop the emulator.
then re-try to run the game with DeSmuMe (wich have a beter sound emulation), then the game will work fine at almost real speed!! (with a 3GHz Athlon X2 and vista64 :-)

good game!!

and thx to developpers ! you've done a very great job. continue!!

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#4 2009-03-29 12:33:18

lbalbalba
Member
Registered: 2009-03-13
Posts: 229

Re: Zelda Phantom Hourglass

Perhaps a bug should be submitted about this over on SourceForge ? (http://sourceforge.net/tracker/?func=ad … tid=832291)

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#5 2009-04-05 00:51:59

Layer
Member
Registered: 2009-04-05
Posts: 1

Re: Zelda Phantom Hourglass

In order for me to play this game ( I have the US version) I had to select USE ARM9 and ARM7 bios (since I have my dumped copies).  To let the game load and save properly you can also set the save type to FRAM 256kbit and it works fine.  The only issue I had was during the intro the top screens image would sometime flicker into the lower image.

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#6 2009-05-30 20:56:07

etheon
Member
Registered: 2009-05-30
Posts: 5

Re: Zelda Phantom Hourglass

Since the Mac OSX version lacks any way to set the save type of a file, I made a quick patch to main.mm and main_window.mm to add a menu to set it. It's a bit annoying to realize it wasn't there, considering it's just a GUI thing; the feature is already there.

Anyway...I compiled it on my system with XCode with the 10.4 SDK. I haven't tested it (and I'd never done Objective-C before), but it lets me play Zelda so I'm fine with it.

The following contains the compiled binary and the actual patch (if the binary doesn't run on your machine): http://etheon.net/code/desmume-patch.tar.gz

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#7 2009-05-30 23:54:32

Heptaeon
Member
Registered: 2009-05-20
Posts: 4

Re: Zelda Phantom Hourglass

For the save I select Flash 4Mo. It's work fine too.

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#8 2009-06-02 17:28:46

lbalbalba
Member
Registered: 2009-03-13
Posts: 229

Re: Zelda Phantom Hourglass

etheon wrote:

Since the Mac OSX version lacks any way to set the save type of a file, I made a quick patch to main.mm and main_window.mm to add a menu to set it. It's a bit annoying to realize it wasn't there, considering it's just a GUI thing; the feature is already there.

Anyway...I compiled it on my system with XCode with the 10.4 SDK. I haven't tested it (and I'd never done Objective-C before), but it lets me play Zelda so I'm fine with it.

The following contains the compiled binary and the actual patch (if the binary doesn't run on your machine): http://etheon.net/code/desmume-patch.tar.gz

Due to a lack of MAC developers on the team, this is unfortunately unlikely to make it into desmume. If youre interested in maintaining the MAC port of desmume, please hop unto IRC and discuss things with the developers (im not one of them smile

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#9 2009-06-02 22:30:17

etheon
Member
Registered: 2009-05-30
Posts: 5

Re: Zelda Phantom Hourglass

Like I said, I have no experience in Objective-C, I just wanted to play Zelda so I put something together quick. Unfortunately Zelda doesn't play at 100% on my machine so it's kinda moot.

Edit: Well I've submitted a proper patch over on SourceForge, so we'll see.

Last edited by etheon (2009-06-03 00:06:03)

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#10 2009-06-03 07:56:54

zeromus
Radical Ninja
Registered: 2009-01-05
Posts: 6,168

Re: Zelda Phantom Hourglass

we'll see if an itinerant mac coder comes along and decides to work on desmume for a day or a week? its bound to happen eventually.

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#11 2009-07-07 08:38:46

mrdarek
Member
Registered: 2009-07-07
Posts: 2

Re: Zelda Phantom Hourglass

I see that Zelda is not playable to end. On second boss (wind) you need play on booth screens but screens random freezing, working upper screen, then bottom, but never both at once time (similar effect is on game intro but in intro you can ignore it). This is not possible win this boss battle with this issue.
Zelda also not working on MAC because no option in menu to set NDS roms. Without this roms game not boot. So don't talk that is playable - I really unhappy because I can't finish that game!!!

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#12 2009-07-07 21:51:18

Gretgor
Member
Registered: 2009-07-07
Posts: 5

Re: Zelda Phantom Hourglass

So I got Desmume to play Phantom Hourglass. All is fine and dandy, the emulator plays REALLY fine (I didn't get the lag on the wind boss) and all, but...

One problem I found with playing Phantom Hourglass on Desmume is when it asks you to "press the sacred crest on the chart" or something.

Apparently, you're supposed to close your DS, but is there any function implemented to do that on Desmume? If not, could you guys implement it in the next version?

I'd be glad if someone replied to this via e-mail...

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#13 2009-07-07 22:33:19

lbalbalba
Member
Registered: 2009-03-13
Posts: 229

Re: Zelda Phantom Hourglass

Gretgor wrote:

So I got Desmume to play Phantom Hourglass. All is fine and dandy, the emulator plays REALLY fine (I didn't get the lag on the wind boss) and all, but...

One problem I found with playing Phantom Hourglass on Desmume is when it asks you to "press the sacred crest on the chart" or something.

Apparently, you're supposed to close your DS, but is there any function implemented to do that on Desmume? If not, could you guys implement it in the next version?

I'd be glad if someone replied to this via e-mail...

The default for that is the backspace  key...

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#14 2009-07-08 04:08:36

Gretgor
Member
Registered: 2009-07-07
Posts: 5

Re: Zelda Phantom Hourglass

Thanks, it works big_smile

Last edited by Gretgor (2009-07-08 04:31:49)

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#15 2009-07-13 08:06:36

netoale
Member
Registered: 2009-03-27
Posts: 3

Re: Zelda Phantom Hourglass

Ok, with the v0.9.4, the .sav Problem is resolved.
there is still a little texture bug : when you see a hole on the ground or the wall in dongeons, 2 textures ares on the same plan, so ti causes flickering textures.

with this vertion, the emulator is faster than  the other vertion.
game is still playable, (i'm on the 3rd map on the sea)

thx devlopers, thx nintendo for this fabulous games.

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#16 2009-07-13 18:27:06

zeromus
Radical Ninja
Registered: 2009-01-05
Posts: 6,168

Re: Zelda Phantom Hourglass

netoale wrote:

thx nintendo for this fabulous games.

nintendo accepts thanks in the form of cash.

incidentally, so do desmume developers.

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#17 2009-07-27 14:31:39

mrdarek
Member
Registered: 2009-07-07
Posts: 2

Re: Zelda Phantom Hourglass

I found that game proper display everything if you set 0 frame skip. Recently I test 2 dev version: 2604 - all work and 2656 - great speed up but regrersion - figures not draw on slate box - please repair it!

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#18 2009-07-27 17:36:22

zeromus
Radical Ninja
Registered: 2009-01-05
Posts: 6,168

Re: Zelda Phantom Hourglass

we have a bug tracker for that. i dont know what you are talking about. if you want it fixed you had better post savestates screenshots and savefiles to the bugtracker

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#19 2009-07-28 02:16:31

Pokefan999
Member
Registered: 2009-05-24
Posts: 114

Re: Zelda Phantom Hourglass

mrdarek wrote:

I found that game proper display everything if you set 0 frame skip. Recently I test 2 dev version: 2604 - all work and 2656 - great speed up but regrersion - figures not draw on slate box - please repair it!

I recommend that you use 2664 or the latest 2678 - it is working perfectly with frameskip 0 or auto.

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#20 2009-08-08 02:17:24

Gretgor
Member
Registered: 2009-07-07
Posts: 5

Re: Zelda Phantom Hourglass

Lagged a little, but I finished the game.

Compatible? Check big_smile

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#21 2009-08-13 03:40:32

sugakane
Member
Registered: 2009-08-09
Posts: 7

Re: Zelda Phantom Hourglass

im stuck trying to blow out candles on Astrid's island using a hotkey for microphone. after a weeks try iv managed to blow out one. please help...dunno what to do

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#22 2009-08-24 18:45:39

Domino
Member
Registered: 2009-07-18
Posts: 20

Re: Zelda Phantom Hourglass

sugakane wrote:

im stuck trying to blow out candles on Astrid's island using a hotkey for microphone. after a weeks try iv managed to blow out one. please help...dunno what to do

I haven't managed to blow out one so your lucky. lol

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#23 2009-08-26 11:18:11

nitesh201
Member
Registered: 2009-08-26
Posts: 1

Re: Zelda Phantom Hourglass

you can use dslazy and the arm7 fix and it works fine thats what i did

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#24 2009-09-11 11:42:02

chujniak
Member
Registered: 2009-09-11
Posts: 2

Re: Zelda Phantom Hourglass

This game in not woking for me i have desmume-0.9.4 version and this is 1st game which isnt working for me i dont know why all i have is white screen.It work on ideas emulator but that emulator is shit so can you help me to get this game working on desmume?

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#25 2009-09-11 17:23:31

zeromus
Radical Ninja
Registered: 2009-01-05
Posts: 6,168

Re: Zelda Phantom Hourglass

use external bios or wait for 0.9.5

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