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And I confirmed that the 0.7.0 release has the same "cow glitch" on my machine... This is painful. Not only because of this but also the speed went down... have to wait for the next release again... hope...
Also the screen start to flash light green... I assume that the transpancy has something to do with the light green screen flashing behind the sprites...
And you guys don't prefer Advance Wars?! And you type it as Advance Wards(Hospital you meant?)?! Pain...
Last edited by SmileKZS (2007-05-21 06:18:23)
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as far as i can tell is emulation on Advance Wars perfect, except for the transparency issue.
all the menu's work now, would it be that much work to correct the last problem?
thanks for all your effort so far, hope i can fully play it soon
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DutchMojo: I don't know how hard it would be, I'll check when I get home how it runs now on my current WIP.
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Shash are you asleep you have already fixed transparency problems on your WIP remember the castlevaina pics on your blog. The only think you have to do is add it into the main CVS, like you did for the speed boost 47 hours ago.
Ps Whats the point of thoduv adding video capture when he know it does not work. (It says so in his logo entry for GPU.c)
Last edited by 01torres (2007-05-21 15:36:42)
The pen is mighter than the sword.
(Final Fanatasy VIII)
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Shash are you asleep you have already fixed transparency problems on your WIP remember the castlevaina pics on your blog. The only think you have to do is add it into the main CVS, like you did for the speed boost 47 hours ago.
Ps Whats the point of thoduv adding video capture when he know it does not work. (It says so in his logo entry for GPU.c)
I was asleep, true, but my current fixes don't cover the 100% of the issue, so Advance Wars might not be fixed: so I've to test it
About thoduv's code, I checked it, and it seems to be a good base from where to work. As far as the code doesn't break hell a lot of stuff, it's not a blatant game oriented hack, compiles on all plataforms, it's ok to commit. This time is even more true, as adding capture support won't break any games, as without it, some backgrounds would be black, with it, at least something will show on them Just don't take CVS message logs too seriously.
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Ok tell us a bit later if the "cow problem" happens on your WIP. This may give you a different angle on the trasparency problem and may actually help you fix transparency 100% (Fingers Crossed). You never know!
Last edited by 01torres (2007-05-21 19:06:46)
The pen is mighter than the sword.
(Final Fanatasy VIII)
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Just checked, ingame looks nice, minor glitches in menus / dialogs.
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Then we shall wait for 0.8.
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Since the Nightly Build Site is blocked by Chinese GFW... Have to wait for 0.8. But good work! Keep up!
I'm so glad to see all those things getting done. As a coder myself(though not in this industry) I know what feeling you guys may have. Keep doing that! Bless u!
Last edited by SmileKZS (2007-06-07 09:05:43)
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will there be a new version anytime soon? im using 0.7 and its almost to slow to even want to play and when it does get to the map its black, but im sure thats old news.
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oh, how far away would it be to see the maps? or have decent speed? but i do say its good to see its getting playable, last time i checked i couldn't even load the game.
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If you're asking how much time it will take to work perfectly, then the only answer is "When it's done", as I don't know.
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That is right. Asking for time is stupid.
But it seems that the priority for you on this problem is low.
Ain't it? 0.7.1 has the same ingame. Yeah. And what about the next? the next's next? After how many releases approximately would you start to solve this problem once and for all?
You and I both know that what a game's fans thinks and wants when this game is close to the success of emulating. And I know how hard the work is if you want to get the problem settled. But I just want to ask IF YOU ARE ACTUALLY WORKING ON IT. Please?
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nice, looks perfect!
thx, cant wait 2 play it
so you do listen to what we say
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Thats awesome! Please commit it as soon as you can!
Can't wait till next release now...
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Thats awesome! Please commit it as soon as you can!
Can't wait till next release now...
Don't hold your breath, as it can take a while.
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Thank you, shash!
However, it seems that 0.7.2 didn't include this fix.
0.7.2 simply didn't work.
But I am absolutely happy*1e10 to see, at last, a working screenshot!
Then here left a problem: There is no time for me to wait in front of my laptop connected to the internet! I have to leave around Aug.15 and does that mean I have to leave without a build of desmume which runs Advance Wars DS?
Or could you please send me the nightly which you used to take the screenshot? Please? My Mail:SmileKZS@gmail.com
I love nightlys!
(And yeah, it looks perfect.)
Last edited by SmileKZS (2007-08-01 05:01:59)
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Thank you, shash!
However, it seems that 0.7.2 didn't include this fix.
0.7.2 simply didn't work.
But I am absolutely happy*1e10 to see, at last, a working screenshot!
Yep, won't be on 0.7.3 or next ones, probably...
Then here left a problem: There is no time for me to wait in front of my laptop connected to the internet! I have to leave around Aug.15 and does that mean I have to leave without a build of desmume which runs Advance Wars DS?
Or could you please send me the nightly which you used to take the screenshot? Please? My Mail:SmileKZS@gmail.com
I love nightlys!
(And yeah, it looks perfect.)
No, I won't be sharing this, sorry
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Well well well...
Probably... !D just joking~
Alright. Since there won't be a release very soon, the time become not so important as long as there exists a fix.
How about a xmas gift for us AW lovers?
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Long time no release. What's up?
Still waitin' to play that...
Don't disappoint me...
0.8.0?
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i guess in short, itll be released when its released, i doubt this emu is the only thing he does
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Hate to play on those tiny portable screens...
Would be very nice, if you could work on a release which supports advance wars DS! I am sure many would be thankful!
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Does DeSmuME support transparency yet? Thats one of the main missing features from no$gba anyway.
i.e when you select a unit, the square are black instead of transparent red.
Keep up the good work!
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