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I'm getting a segmentation Fault when running after building this in Karmic Koala.
Is there a tutorial explaining how to properly build Desmume on Karmic?
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I used gdb and this is the output
(gdb) run /media/SYSTEM_SAV/Jogos/Nintendo\ DS/Final\ Fantasy\ IV.nds
Starting program: /var/tmp/2/desmume-0.9.5/src/cli/desmume-cli /media/SYSTEM_SAV/Jogos/Nintendo\ DS/Final\ Fantasy\ IV.nds
[Thread debugging using libthread_db enabled]
Program received signal SIGSEGV, Segmentation fault.
0x005f9b07 in memset () from /lib/tls/i686/cmov/libc.so.6
(gdb) where
#0 0x005f9b07 in memset () from /lib/tls/i686/cmov/libc.so.6
#1 0x080aa752 in memset () at /usr/include/bits/string3.h:85
#2 MMU_Init () at MMU.cpp:842
#3 0x080b48c4 in NDS_Init () at NDSSystem.cpp:507
#4 0x0804d7bf in main (argc=2, argv=0xbffff454) at main.cpp:809
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MMU_struct MMU;
memset(&MMU, 0, sizeof(MMU_struct)); //MMU.cpp:842
for anyone who feels like guessing why this system gags on this code
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Did someone tried building it on Karmic?
I need some help to build it. It seems that the new gcc is making a corrupted binary.
There is a post at Ubuntu forums that I made http://ubuntuforums.org/showthread.php? … ost8403440 but, there, no one seems to know what is going on.
I also posted in the brazilian ubuntu community here: http://ubuntuforum-br.org/index.php/topic,59857.0.html
Last edited by fernandoc1 (2009-11-29 20:53:52)
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