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Hay. I found these ploblem went I testing the New v0.7.0 with the games i got.... I hope it Help
in v0.6.0 most of the thing didnt shows up...
then in v0.7.0 it shows every things i need but some charater and others had a blackbox around it.. which is a bit annoying
and went this is haappend it run a bit slow
Ploblem found on
* Shin Sangoku Musou DS - Fighters Battle
* Castlevania Portrait Of Ruin
* SNK & Capcom card fighter **(the Ploblem is on the card on this one)
* Death Noth the game
these games dont even work AT ALL!!!
* Pokemon Diamond / Pearl
* Yu-Gi-Oh! GX - Spirit Caller
* Yu-Gi-Oh! - Nightmare Troubadour
* Megaman Battle Network 5 - Double Team DS
these crash somehow durning gameplay
* Final Fantasy III
* Gekitou! Custom Robo
* SNK & Capcom card fighter
* Trauma Center - Under the Knife
these work perfect but if the speed is faster it will be much much better
* SRW-W
* Harvest Moon DS
* Megaman ZX
* 3 in 1 Uno
* SD-Gundam
* Age Of Empires - The Age Of Kings
they are all the games i have tested
I hope it help to make the next verson
I'm Trying.....I'm Trying.....I'm Trying my Best
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Thx for reporting, also you could take a look at the compatibility list, here:http://desmume.org/?page_id=15
And for speed, youll have to wait, or get a better pc...
Athlon 64 X2 3800+ / 2Gb DDR2 800Mhz
Geforce 8600GT 256MB / Windows XP PRO SP3
http://desmume.org/compatibility-list/
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Well for me i got like 10~12fps + in yoshi island on windows.
Athlon 64 X2 3800+ / 2Gb DDR2 800Mhz
Geforce 8600GT 256MB / Windows XP PRO SP3
http://desmume.org/compatibility-list/
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Well for me i got like 10~12fps + in yoshi island on windows.
Only increased by 1/3 (20fps) in Yoshis Island... from 60fps to 80fps (ingame).
Bringing the need for a frame limiter for gtk-glade... Which i'll do when i've some time.
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not sure how true this is but it seems the speed is relatively fast if the window is in the x1 size, expanding will cause a lag. Also can i ask how many pple have problem saving. i am playing rockman zx and every time i save the game the save file is not loaded after i reset the game.
oh and just a comment, but the emu tends to hang when i try to save or load state, sometime, it saves but the image hangs when i load the save state.
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The lag that occours when increasing window size only happens under Windows OS, linux doesnt suffer from it.
Why? The linux port uses OpenGL to render the screen. (anyone correct me if im wrong).
And about Megaman ZX, the auto-detect save type doesnt work, you have to manually set to 64k everytime you run desmume.
Athlon 64 X2 3800+ / 2Gb DDR2 800Mhz
Geforce 8600GT 256MB / Windows XP PRO SP3
http://desmume.org/compatibility-list/
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