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Hi, I just tried svn 1753 and tried out the 3D rendering engine called 'SoftRasterizer', and it solved some of my problems so it seems superior to the OpenGL renderer. Perhaps this should be made the default selection in the next desmume release ? Also, are there any plans to port this to the other non-Windows (like Linux) ports as well ?
Ive been told that installing rasterizer in linux ports should be trivial: it just needs to be added to the gpu plugins list ?
Last edited by lbalbalba (2009-03-22 19:48:03)
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Hi, I just tried svn 1753 and tried out the 3D rendering engine called 'SoftRasterizer', and it solved some of my problems so it seems superior to the OpenGL renderer. Perhaps this should be made the default selection in the next desmume release ? Also, are there any plans to port this to the other non-Windows (like Linux) ports as well ?
Ive been told that installing rasterizer in linux ports should be trivial: it just needs to be added to the gpu plugins list ?
It is a lot more accurate but slower on older cpu(non core2) therefore i dont think it can be made default
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Allright, point taken. So it won't be the default, then. But how about a Linux port ?
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If the interface remains the same it was on the initial implementation, it's a matter of changing pointers
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If the interface remains the same it was on the initial implementation, it's a matter of changing pointers
Ill take that as a 'yes', then
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No, take it like "do it yourself, don't expect others to do it".
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No, take it like "do it yourself, don't expect others to do it".
Believe me, if I could, then I would. But ive tried to pick up on C programming a few times now, both with the K&R book and with a 'Dummies' book, and I just don't 'get' it. Guess that means that Im too stupid to learn programming in C, and therefore am fully dependant on the goodwill of those others who do know how to program. Sad but true.
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