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#1 2020-01-30 04:11:47

NeoTechnoman
Member
Registered: 2020-01-30
Posts: 4

How do you completely hide save/load state messages?

I have managed to hide only the text displaying that a game is saved/loaded at a particular state via hex editor. But I haven't been able to hide it completely. There's still a shadow and save state numbers that appear when saving/loading.

Save state

Also, HUD editing won't hide it completely, either.

Is there any way to hide it completely?

Last edited by NeoTechnoman (2020-01-30 04:54:43)

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#2 2020-01-30 21:01:09

zeromus
Radical Ninja
Registered: 2009-01-05
Posts: 5,112

Re: How do you completely hide save/load state messages?

All you can do is hack the source code. Someone broke the saving of the hud editing results.
modify DrawStateSlots() to return immediately

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#3 2020-01-31 16:58:08

NeoTechnoman
Member
Registered: 2020-01-30
Posts: 4

Re: How do you completely hide save/load state messages?

Unfortunately I wasn’t able to find that function in the source code. But thanks for your help, though.

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#4 2020-02-01 16:36:49

zeromus
Radical Ninja
Registered: 2009-01-05
Posts: 5,112

Re: How do you completely hide save/load state messages?

Try harder, and you will prevail.

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#5 2020-02-01 17:36:23

NeoTechnoman
Member
Registered: 2020-01-30
Posts: 4

Re: How do you completely hide save/load state messages?

I'm guessing they're basically the same except one has way more files than the other, but just making sure, would it be best to look in the source folder of the X432R, or here?

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#6 2020-02-01 21:51:45

zeromus
Radical Ninja
Registered: 2009-01-05
Posts: 5,112

Re: How do you completely hide save/load state messages?

what kind of question is that? look in the source for whatever version you're using. or whichever version you can figure out how to build. you're going to have to build it after making the changes.

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#7 2020-02-08 00:07:02

NeoTechnoman
Member
Registered: 2020-01-30
Posts: 4

Re: How do you completely hide save/load state messages?

I guess I found a solution that works for me personally where I can use DirectDraw HW or SW instead of Direct3D as the display method since neither the text nor shadows show up when using either of those 2. It might make gameplay a little less smooth, but it's not really noticeable.

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