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#1 2017-08-09 09:02:57

Registered: 2015-11-05
Posts: 4

TAS RNG issues

Hey I'm actually working on a TAS (tool assisted speedrun) on "Monster Tale" and decided to use Desmume as my emulator because this said it was a "prefered" emulator (and because I already use it)

So as you saw in the title, I got some RNG (random number generation) issues, I know that Monster Tale's RNG is based on the DS clock, wich is, in desmume, windows' internal clock... Yup, so I can't manipulate randomness... And as you probably know if you're a speedrunner, TASing is impossible without manipulating RNG in most of the games.

I'd like to know if there is a way to give a fake seed to Desmume (example: when the game starts, ask for the time, and then he incements it by 1 every 60 frames)
Or maybe you could help me to find a way manipulating windows' clock PRECISELY, that could fix my problem too

Thank you!


#2 2017-08-09 18:42:31

Radical Ninja
Registered: 2009-01-05
Posts: 6,185

Re: TAS RNG issues

You need to be discussing this on forum.

Desmume, when recording a TAS, does not use windows internal clock.


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