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#1 2017-02-13 10:18:38

TheButtonsStuck
Member
Registered: 2016-11-07
Posts: 4

3d Picross has jitter / shaky textures

The numbers on puzzles and textures that appear on solved puzzles shake.  Tried various combination of settings, nothing stops the shaking.  Vsync slows it down but does not stop it.

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#2 2017-02-13 12:42:10

zeromus
Radical Ninja
Registered: 2009-01-05
Posts: 4,660

Re: 3d Picross has jitter / shaky textures

the game jitters on purpose. it relies on a sluggish lcd to mask it. there's nothing you can do about it, except use desmume in a retroarch core and use a temporal antialiasing filter.

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#3 2017-03-01 22:42:51

windwakr
Member
Registered: 2010-06-10
Posts: 8

Re: 3d Picross has jitter / shaky textures

The game alters part of the texture matrix on alternating frames. You can disable this with this AR code:

-- see below post --

Last edited by windwakr (2017-03-03 05:39:08)

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#4 2017-03-02 00:23:09

zeromus
Radical Ninja
Registered: 2009-01-05
Posts: 4,660

Re: 3d Picross has jitter / shaky textures

nice work. i wish we had an UI in the frontend for registering useful AR codes for a given game.

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#5 2017-03-02 02:43:35

windwakr
Member
Registered: 2010-06-10
Posts: 8

Re: 3d Picross has jitter / shaky textures

I've come up with a simpler code. I hadn't actually looked into the game's disassembly when I made that code earlier. I found the values being set in no$gba's i/o map viewer and searched for them in memory, then made the code to zero them. Turns out the game has support to just set those values to zero if a certain read value is zero.

Picross 3D (USA):

0208B5B0 E3A00000

Picross 3D (Europe):

0208B4DC E3A00000

Rittai Picross (Japan):

020A3BBC E3A00000

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