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#1 2017-01-09 15:22:07

Jhynjhiruu
Member
Registered: 2017-01-09
Posts: 2

TAS debugging help

I was wondering whether it is possible to enable some kind of wireframe effect so that I can see the location of unloaded collision; I'm trying to TAS Aperture Science DS and the rooms don't load properly out of bounds.
Thanks

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#2 2017-01-09 18:32:41

zeromus
Radical Ninja
Registered: 2009-01-05
Posts: 4,481

Re: TAS debugging help

only by hacking the source code (of that game, or of the emulator). it would not be a very hard hack, in either case (use the opengl renderer -- it's the only one that supports wireframe. you could tell it simply to render everything as 100% wireframe when a debug key is down -- windows' GetAsyncKeyState() is good for that)

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