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#1 2015-05-11 21:47:34

Slenderend
Member
Registered: 2015-05-11
Posts: 2

Pokemon SoulSilver - Help with renderers

When I play my anti-piracy patched Pokemon SoulSilver rom using SoftRasterizer, there are flickering black pixels. When I use OpenGL 3.2, my character's head is ... weird (look at the top) . Also, Dark cave and the intro screen with Lugia don't work in OpenGL. Fixes? I am currently running x64 0.9.10. Screenshots:

SoftRasteriser
SoftRasterizer

OpenGL
OpenGL1
OpenGL2
OpenGL3

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#2 2015-05-11 23:10:59

zeromus
Radical Ninja
Registered: 2009-01-05
Posts: 5,077

Re: Pokemon SoulSilver - Help with renderers

there are no fixes for any of these issues. that's why there's two renderers provided. have fun.

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#3 2015-05-11 23:42:20

rogerman
Member
Registered: 2011-06-04
Posts: 370

Re: Pokemon SoulSilver - Help with renderers

The OpenGL renderer was updated in v0.9.11, which does fix the intro screen. Get the latest version from our official downloads page!

However, the other issues, like the intermittent black dots and the "weird" head are issues with texture sampling precision (your character is actually a 2D sprite rendered within a 3D environment). Unfortunately, there are no fixes for these issues at this time.

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