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#26 2009-03-17 08:11:09

shash
Administrator
Registered: 2007-03-17
Posts: 897

Re: Pokemon Pearl

lbalbalba: Remember that no$gba numbering scheme on the title bar is a %, not a frame number...

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#27 2009-03-17 11:11:41

lbalbalba
Member
Registered: 2009-03-13
Posts: 229

Re: Pokemon Pearl

Manivo wrote:

Edit: Not to mention the forums here aren't as hostile as the others'. ;P

Yes, I noticed. I managed to get myself banned from another emulators forum by simply stating the names of other emulators, can you imagine ? The folks around here seem to be a whole lot friendlier, and thus make it much more likely for me to contribute.
smile


But I still think it's weird, running DeSmuME on a VMWare Server Virtual Machine running Linux Fedora 10 on the same host, I suddenly get a fps of roughly 60 fps for the same game on the same machine.

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#28 2009-03-17 11:14:18

lbalbalba
Member
Registered: 2009-03-13
Posts: 229

Re: Pokemon Pearl

shash wrote:

lbalbalba: Remember that no$gba numbering scheme on the title bar is a %, not a frame number...

Ooppsss.... my mistake there, sorry... Thanks for clearing that up for me.

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#29 2009-03-21 23:54:18

doubletakeit
Member
Registered: 2009-03-03
Posts: 1

Re: Pokemon Pearl

The clock in game doesn't work >_<
It's always at 00:00

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#30 2009-03-22 05:28:29

Manivo
Awesome Possum
Registered: 2009-02-15
Posts: 655

Re: Pokemon Pearl

Fixed in SVN. You can compile it, or just wait for the next release.

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#31 2009-03-22 15:25:01

zeromus
Radical Ninja
Registered: 2009-01-05
Posts: 4,762

Re: Pokemon Pearl

lbalbalba wrote:

But I still think it's weird, running DeSmuME on a VMWare Server Virtual Machine running Linux Fedora 10 on the same host, I suddenly get a fps of roughly 60 fps for the same game on the same machine.

It is weird. You have a crappy video card or a broken windows install.

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#32 2009-03-25 14:16:11

lbalbalba
Member
Registered: 2009-03-13
Posts: 229

Re: Pokemon Pearl

zeromus wrote:

It is weird. You have a crappy video card or a broken windows install.

Or you have crappy or broken code on the windows port, but perfect code on the linux port.

Last edited by lbalbalba (2009-03-25 16:52:19)

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#33 2009-03-25 16:52:29

zeromus
Radical Ninja
Registered: 2009-01-05
Posts: 4,762

Re: Pokemon Pearl

Possibly. But since it works for anyone else, dont expect it to get fixed any time soon.

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#34 2009-03-25 18:43:01

lbalbalba
Member
Registered: 2009-03-13
Posts: 229

Re: Pokemon Pearl

zeromus wrote:

Possibly. But since it works for anyone else, dont expect it to get fixed any time soon.

Allright, I won't. Actually, I don't expect anything from open-source developers except that they spare some amount of their spare time on some part of the code that catches their interest wink

But it really confuses me that this only occurs with Pokemon Preal/Diamond, and not with other games...
But perhaps the other users who don't have the problem have a different configuration ?

Just for the record, my computer specs are :

Windows Vista SP1
4GB Ram
DirectX version 10
NVIDIA GeForce 8600 GTS 256 MB


Not really a crappy configuration is it ? It may not be bleeding edge technology either, but it should do just fine (and actually does with desmume with most other games i tried)

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#35 2009-03-25 19:10:44

Manivo
Awesome Possum
Registered: 2009-02-15
Posts: 655

Re: Pokemon Pearl

Hey cheeky boy. You forgot to mention your CPU.

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#36 2009-03-25 19:36:32

lbalbalba
Member
Registered: 2009-03-13
Posts: 229

Re: Pokemon Pearl

Allright, I did a release/interim build of the latest svn with MSVC 2008 of the SSE version, and that runs at a normal speed. Thanks to zeromus for guiding me through the process on IRC.

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#37 2009-03-25 19:40:10

lbalbalba
Member
Registered: 2009-03-13
Posts: 229

Re: Pokemon Pearl

Manivo wrote:

Hey cheeky boy. You forgot to mention your CPU.

Sorry, its a Intel Core DUO 2 2GHZ. 800Mhz Front side Bus, 2MB Cache.

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#38 2009-04-29 07:36:55

aion11
Member
Registered: 2009-04-29
Posts: 2

Re: Pokemon Pearl

is there a way to input action reply codes in desmume 0.9.2 emulator??
and i cant trade my pokemon in it.if anyone knows the way plz tell.

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#39 2009-04-29 12:19:02

Manivo
Awesome Possum
Registered: 2009-02-15
Posts: 655

Re: Pokemon Pearl

AR codes have been implemented in SVN. Next release will let you cheat your heart out.

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#40 2009-05-15 13:52:47

arcene2
Member
Registered: 2009-05-15
Posts: 2

Re: Pokemon Pearl

Svp, I want a web-site where download $NOGBA because the one that I have does not work any more dices quéon backs up a part(party) especially for pokemon.
For the DESMUME 0.9.2 I do not manage to put my ecran of game(set,play) because dices which the game(set,play) begins he(it) becomes black.
                       S V P

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#41 2009-05-15 16:34:09

shash
Administrator
Registered: 2007-03-17
Posts: 897

Re: Pokemon Pearl

arcene2: This a desmume related forum, no questions about no$gba.

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