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#1 Support » Stuck with save state in the form of a .nds file » 2022-09-24 09:06:44

whupsie
Replies: 1

Hi! I made an account for the express purpose of solving this problem.
I'm new to emulation and I started playing via a online emulator website (myemulator .online). I enjoyed it enough to download DeSmuMe so I could play Animal Crossing: Wild World on a better emulator.
I've tried to convert the save states from the website into .dst and even .SAV files but they do not work. I've searched the internet for days and haven't found anyone mentioning this weird method of turning using .nds as a save state format.

What the website does is allow you to download the save state of your game so that next time you play, you can upload the state and continue where you left off. The states download as a .ggz file, which is a renamed .gz file. The .gz file contains a .png snapshot of where the game was last, and a .nds file which I assume is the rest of the data for the save.

What do I do with this? How can I use it to play on DeSmuMe?
I know it's a difficult question, so i'm sorry in advance.

Additional notes:
- I use MacOS Sierra 10.12.6
- I use DeSmuMe 0.9.13
- I also have a ROM of Wild World that runs perfectly fine on DeSmuMe, but of course there's no save data from my online emulator game
- Since the save state is a .nds file, DeSmuMe reads it as a ROM. Trying to load it gives the message:
"
The emulation has halted due to an internal issue.

ARM9 UNDEFINED INSTRUCTION EXCEPTION:
    ARM9 Program Counter:     0x08000030
    ARM9 Instruction:         0x534E4939
    ARM9 Instruction Address: 0x08000028
"
- The save state is named "nds-animal-crossing-wild-world5`Sep | 23 | 21/45 | 2022.nds"
- If needed, I will happily share the .ggz file on a file-sharing site so that it can be tested!
- I emailed the team behind the myemulator website on the 16th of September, but they have yet to respond.

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