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WiFi not emulated and not supported!!
We won't make a 3DS/2DS emulator.

#1 Re: Support » Sands Of Destruction minor layering issue » 2017-02-24 07:08:33

Thanks for looking into it, guys.
I know it's probably going to be a big pain to solve, given it's one of those subtleties that the NDS hardware has, but
thanks for the feed back. Keep up the good work.

#2 Re: Support » Sands Of Destruction minor layering issue » 2017-02-05 08:52:30

Nah, I definitely don't like such a cold place.

Not really google drive but should work!AoU_WziXoEEcg0Y_Kk_IjjFQDV44

To get to the menu in question, press X, choose party, (confirm with A), select a character and then customize.
Kyrie's "slice and dice" skill will produce the same output as the screenshot I showed.

#3 Re: Support » Sands Of Destruction minor layering issue » 2017-02-05 08:36:18

Is it okay if I post it somewhere like google drive? (if files can be attached directly here I'm not seeing it sorry).

#4 Re: Support » Sands Of Destruction minor layering issue » 2017-02-05 08:03:14

I tried the latest official nightly, if that's what you mean, but no dice, sadly.
I don't know how to compile the emulator myself so I couldn't try any of Orphis' automated ones either.

#5 Support » Sands Of Destruction minor layering issue » 2017-02-05 07:35:29

Replies: 14

Hello everyone and devs.
As good etiquette requires, I'll begin by first thanking the hard work of every developer involved in the creation of this wonderful emulator for this great portable system that is the DS. It has given me (and still does) many hours of enjoyment.

Now, on to the issue: In Sands Of Destruction, there is a character customization submenu on the top screen where you are able to allocate points towards improving battle skills.
On the right side of the screen, you see an animated preview of the move you have selected, but on Desmume the sprite is obscured by GUI elements instead of being on top of them, as it does on the real DS.

I'm using 0.9.12 and none of the usual workarounds seem to help, as they have all been attempted (switching between graphical renderers, changing block size, disabling layer visibility, changing the depth comparison threshold).

It is not a destructive or show stopping bug, but still, I figured I'd report it.


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