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WiFi not emulated and not supported!!
We won't make a 3DS/2DS emulator.

#1 Re: General » compilers » 2013-03-21 22:03:02

Sorry, didn't express myself correctly. I was asking whether if the JIT version was developed by the same team as the main version.
Is it supported on this forum?

#2 Re: General » compilers » 2013-03-21 19:28:01

Just curious: as for the JIT versions, I've noticed they were developed by CrazyMax, who's an administrator on this forum...

#3 General » compilers » 2013-03-20 20:26:42

Replies: 5

I've been trying to look about for various desmume builds, mainly for changes in compatibility and speeds.
Is the 2012 version of visual studio supported for the main svn builds? It's not explicitly stated in the faq.
I've also seen a version of desmume compiled with JIT, which seems to sport an appreciable speed difference. Are these official releases, and are they supported at all?

#4 Re: Support » Help, and sorry for posting it twice. » 2012-12-12 20:26:22

This has nothing to do with desmume. Try to find ways to reduce the processing power desmume uses, and that's in the FAQ.

#5 Re: Support » Speed stuttering? » 2012-12-11 17:33:58

I believe this problem comes from your computer, and not from Desmume. This happens to mine too, although after longer periods. Since desmume uses a lot of processing power, after a certain point the computer overheats and slows down. I think the best way to deal with this problem is to try to optimize your computer's processing power, like zeromus said, and try to reduce the power desmume uses (which is mentioned in the FAQ).

#6 General » Windows 8 touch screens » 2012-12-06 20:41:27

Replies: 3

I was simply curious to know if desmume would support some of the new touch screen technologies introduced with Windows 8 (and in that way function similarly to the actual DS touchscreens).

#7 Re: Support » Castlevania: Order of Ecclesia » 2012-09-25 18:15:02

The only problem I may still be having is occasional breaks in the audio that accompany breaks in the visuals (such as in the case of changing rooms). But I guess that is what you mean by more "accurate" (the default mode must have kept the audio from being interrupted).

#8 Re: Compatibility » Pokemon HeartGold/SoulSilver (U) READ IF YOUR GAME FREEZES » 2012-09-25 18:06:06

Yes. It seems reloading with a savestate just restores the crash. I've been playing just fine by saving in-game very often. The crashes are just a minor nuisance.

#9 Compatibility » Pokemon Ranger » 2012-09-20 13:21:38

Replies: 0

I just wanted to point out that Pokemon Ranger still has a jumbled upper screen in 0.9.8 (text boxes are displayed at random locations on the upper screen, and will shift when the screen is tapped).
I have seen a post in 2007 in which you stated that fixing this bug is very low on your list; is this still the case?

#10 Re: Support » Castlevania: Order of Ecclesia » 2012-09-20 13:13:39

Thanks. The quality is now much better.

#12 Support » Castlevania: Order of Ecclesia » 2012-09-17 18:03:36

Replies: 4

I would like to report a sound problem in Castlevania:Order of Ecclesia (U). In the opening sequence, in several sound effects, and most prominently in voice-overs, the sound comes out very coarse, with granular noise similar to radio disturbance.
I am running Desmume 0.9.8 (x64) on Windows 7. My sound settings are default.

#13 General » probabilities in games » 2012-09-17 12:53:09

Replies: 2

How would in-game probabilities work in correlation with savestates in desmume?
For example, if in a certain game, a certain enemy has a 40% chance to drop an item when killed. Let's say you saved a state right before you killed that enemy, then killed it, and didn't receive a drop. If you were to reload that save state, then kill the enemy in EXACTLY the same manner you did before, would you STILL have a 40% chance of getting that drop? In other words, do savestates retain in their memory the outcome of an event? And will it copy this outcome no matter what its probability is? Or do savestates reset those events, and adhere to the same chances you had initially?  I am asking this because I have noticed that savestates restore a game at exactly the same point and precisely the same configuration as it was when you saved it (I've noticed they even alter the save file).
Also, do games determine probabilities precisely when an event occurs (such as in the case of killing an enemy), or is it determined beforehand? And does this vary between games? In my experience playing Pokemon Diamond and later Pokemon Soul Silver -- the fact that the games are not supported is besides the point --, reloading right before an attack during a pokemon battle in Diamond might give me a different result on the attack, while in Soul Silver it never does.

Thank you for your time.

***Sorry for changing this post so often, I felt it wasn't clear enough.***

#14 General » A brief clarification » 2012-07-11 20:49:06

Replies: 1

From reading the many closed posts that litter the forums, I understand it is a daunting prospect to inquire on this particular topic. Therefore, before continuing, let me assure you that I have indeed read the FAQ's several times and that I am fully aware that wi-fi capabilities are not supported.
However, I cannot dismiss the countless claims of working wi-fi in the 0.9.7 version of desmume, nor the fact that Nintendo has in the past acted against desmume because of a version of wi-fi.
My question, for which I will be satisfied with a simple "yes" or "no", is the following:
Is it even REMOTELY possible that DS wi-fi capabilities might function on desmume, with any adjustments whatsoever?

Thank you for your time.

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