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Looks like a problem with your theme, try reverting back to the default theme and trying again. Some themes have slightly different sizes for outside of the windows which can make the menu use two rows.
This is a known bug , but as of now no one has bothered to track down why it isn't working so for now your out of luck.
Have you changed the sound driver from null to direct audio from the sound settings menu?
The port to the PSP wasn't done by any of the official desmume development team it was done by an unofficial source and thus this post shouldn't be here.
Yes your saves for will be there unless you mean savestates which might not work on newer versions
Desmume doesnt currently support AR codes and probably wont for awhile
Your contribution has been incorporated into my private build and will eventually make it into the next official release , unless someone has already put it into cvs.
Your contribution has been incorporated into my private build and will eventually make it into the next official release , unless someone has already put it into cvs.
if it was easy wouldn't you think it'd be fixed by now
iirc its because your screen settings are 32bit and that causes desmume to invert the colours not exactly sure why though
harlock59 your wrong as well.
In fact DeSmuME was created by YopYop but was abandoned after a law change in France outlawing the creation of emulators so YopYop released the sourcecode.
I then took that code an added a few things but later on started using the code that was being ported to C by the DeSmuME team.
Shash used a modified version of DeSmuME that i gave him to start work on the 3d core.
NDeSmuME was made by some Italian guy and he only released one version but iirc he promised about 10
combining emulators is not an easy task and some people like working by them selves e.g Lino(iDeaS) you have to take into account the many many different coding styles and languages that could be used to make an emulator it'd be like trying to combine apples and oranges
version 0.4.0 ?!?!?!?!?!? thats atleast a year old by now download the latest which iirc is 0.7.1
Well for starters you shouldn't be encrypting your roms to run them on desmume
As Serio said its configurable from config/firmware and i should know as i added it, but i haven't done much with desmume for weeks/months but the system i put in place should be portable to all the supported host systems
The GBA isnt emulated through the NDS firmware it is in-fact done through hardware just like it is in a real gba
snkmad, where do you think the makefiles come from? they get generated by using info from the project file which was broken as you don't want to be linking both C and C++ code together like that, I've committed the fix aswell as a little something extra just now
The problem your having is because when you include files in to the current project file it includes them as a C++ file and when you try and link C and C++ functions it causes problems, I'll commit the updated files sometime today
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