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#1 Re: Support II (decommissioned) » Just wanted to let you know.. » 2007-10-20 18:09:42

Sure, I would like to help out. I don't use IRC though, maybe you have MSN? My live ID is henk54312@live.nl.

#2 Re: Support II (decommissioned) » Just wanted to let you know.. » 2007-10-20 16:55:20

Alright, reverting only the oglrender.c file fixed the problem. Thanks.

#3 Re: Support II (decommissioned) » Just wanted to let you know.. » 2007-10-20 10:09:47

Yes, frameskip is set to 0 (I also played a bit with the other settings, but those are even slower). I set the screen size to 1x through the menu (to ensure it's sized properly), but that didn't help.

Here is a test result of running the title screen of Actionloop (it draws many sprites so this is a good test):
- CVS build from 18 october: 35fps down to 20fps when the screen is 50% filled with balls
- CVS build from 20 october: 19fps down to 13fps when the screen is 50% filled with balls

I'm building with Visual Studio 2005 express for Windows XP (the project file is converted by the program) and disabling the libzzip library and definition.

I also did a few tests with some other games. The only game which isn't affected by the slowdown is yoshi's island. Other games like Mario & Luigi, Advance Wars DS and Mario vs. Donkey Kong suffer the same slowdown.

System specs:
Dell Inspiron I9100 (laptop)
Processor: 3.00 Ghz (with hyperthreading)
Memory: 1.00 GB
Videocard: ATI mobility Radeon 9700

#4 Re: Support II (decommissioned) » Just wanted to let you know.. » 2007-10-20 06:34:32

Unfortunately, the latest patch seem to cause a big slowdown. Even when the screen is empty, it doesn't get above 30fps on my machine (while previous versions got easily above 60fps).

#5 Re: Support II (decommissioned) » Some optimizations » 2007-03-24 20:03:09

I've noticed something odd. The first 20 seconds or so, the title screen of this game runs at 24 fps, then it slowly decreases to 12fps and stays there. Does it happen to anyone else?

Sound is disabled and frameskip set to 0.

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