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We won't make a 3DS/2DS emulator.

#1 General » DeSmuME domain name » 2017-01-28 12:42:43

Replies: 0

Hey guys,

As some of you already knows, I'm the owner of the domain name.
I bought it ten years ago just after taking over the DeSmuME project.

Now... it's been a while I'm not active at all in the project and it doesn't makes much sense that I keep owning it.

So, I'm looking for someone to transfer the domain name to.
Of course, that needs to be someone wanting to buy it for the project and not to turn it into some commercial site smile

I paid this morning for the renewal for 2017, meaning that the domain should transfered before 2018-02-09
(though I think there's some period before renewal when it cannot be transfered...)

Anyone interested can reply to this subject or mail me at if you want to keep private.
(but I'll contact project members before agreeing to anything)

#2 Re: General » downtime » 2010-05-04 21:31:19

Ok, anti-spam updated... hope everything is ok now...

#3 Re: General » downtime » 2010-05-04 21:25:45

ehm... ok... the anti spam bot was broken by the update. Stupid forum software require extensions to be wrote as "modifications" instead of plugins, update => break everything. So I'll take the forums offline again to reinstall the anti spam bot. Sorry.

#4 Re: General » downtime » 2010-05-04 20:38:18

Everything should be working again now smile

#5 General » downtime » 2010-05-04 14:13:53

Replies: 3


Just a quick post to let everyone know I will update the forums to the last fluxbb 1.4 (non-)release today at 20:00 UTC (that is 22:00 in France).
I will have to cut public access to the forums during the process. The downtime should be less than an hour long, it's just a matter of upgrading and checking that everything went well.

#6 Re: Support » error compiling 0.9 on xubuntu 8.10 » 2009-01-21 21:08:42

If you're running Linux and if for some reason 3D doesn't works for you, you may want to give a try to osmesa version:

make distclean
./configure --enable-osmesa

You'll need osmesa package to test that.

#7 Re: Support » error compiling 0.9 on xubuntu 8.10 » 2009-01-21 20:49:58

Which revision are you using?

Is it a clean copy or an update? If it's an update, try to run ./ again.

#8 Re: Support » error compiling 0.9 on xubuntu 8.10 » 2009-01-21 07:57:44

Usually the problem comes from missing dependencies. You should try to install (those are debian/ubuntu package names, ymmv):
- libsdl1.2-dev
- libglade2-dev
- libgtkglext1-dev

About initial post in the thread... you should install the c++ compiler as well.

Now I should fix our configure script so it reports about those missing dependencies (at least the C++ one...)

#9 Re: Support » Problem with OGLRender when compiling the 0.9 sources » 2009-01-12 22:53:51

yeah, it seems that's what gentoo guys suggest too and as I have no way to test and maybe fix it, I guess you'll have to go that way...

#10 Re: Support » Problem with OGLRender when compiling the 0.9 sources » 2009-01-09 20:30:28

Ok, the problem is that I can't reproduce the compilation error, so fixing it will be quite hard.

It may just be a missing function definition, could you try to add that line:

void glActiveTexture(GLenum texture);

at the beginning of OGLRender.cpp (somewhere around the #include) and try recompiling?

#11 Re: Support » Problem with OGLRender when compiling the 0.9 sources » 2009-01-07 22:37:10

could you try again with revision 1402?
There were two places where I needed to update the code and only updated one in my previous commit...

if it doesn't works I may end up installing a slackware in a qemu to test that smile

#12 Re: Support » Problem with OGLRender when compiling the 0.9 sources » 2009-01-07 20:57:00

I just commited some change that should fix the problem.
Could you get revision 1400 of the desmume svn and tell me if it improves things?

#13 Re: Support » can't compile 0.9 on Debian Lenny » 2009-01-07 20:53:43

I guess you lack gtkglext, try:

apt-get install libgtkglext1-dev

then configure and make again

#14 Re: Support » Can't compile under Debian Etch » 2008-11-14 22:25:41

I did installed Debian Etch and did reproduced the problem. I fixed it by installing libsdl1.2-dev

(ok... I really should fix that configure script before the next release...)

#15 Re: Support » Can't compile under Debian Etch » 2008-11-14 18:16:42

I'll install a "clean" debian etch in a qemu to see if I can reproduce the problem and fix it... gonna update this thread when it's done

#16 Re: Support » Can't compile under Debian Etch » 2008-11-14 14:22:19

It seems you're missing libraries to compile the frontends.
Try installing libgtkglext1-dev and libglade2-dev and compile again.

About the configure problem, I already had the same error and I'm not sure to really understand what happens here smile
Anyways, I think it's related with some syntax in our file only understood by recent automake.
Try this:
- install automake1.10 package
- run ./ in directory containing the file
- run ./configure again

Hope this helps

#17 Re: General » patches in » 2008-10-03 16:22:37

All recent patches have been reviewed.
About the preferred way... you should post your patches on trackers as it's easier to keep tracks of changes, updates, etc.
Anyways, thanks for your help smile

#18 Re: General » patches in » 2008-10-03 08:25:41

I checked in 2118382 with some more changes. Gonna try to review other patches in the next days.

#19 Re: General » Translations for the gtk-glade UI » 2007-07-18 07:34:03

Looks like I won't be of any help then, as I'm only speaking french and english, but I can give a hint about the "most wanted translation"... according to google analytics, 43% of DeSmuME website visitors are coming from Japan, so it could be nice to have a japanese translation. (I could try to learn japanese and do it, but the only thing I can say so far is "watashi wa Guilaume desu", so it could take some time before I get a complete translation ;D)

#20 Re: Support » stuck in Step by Step installation » 2007-07-17 15:45:19

Visual Studio is the Microsoft product for C/C++ devel, you can get the express (free) version here:

#21 General » non-english forums » 2007-04-11 10:37:56

Replies: 11

I thought it may be nice to have non-english forums here, so non-english-speaking users could ask why pokemon and final fantasy are not working too. Now, that means we'll need moderators for those forums. Tell me what you think of it and what languages you're speaking good enough smile (Je pense que je pourrais m'occuper du français)

#22 Re: Support » Has Anyone Succeeded in Running Dev-C++ in Vista? » 2007-03-31 17:11:58

as it seems to be a dev-c++ related problem and not a desmume one, I guess you should contact the dev-c++ team wink

#23 Re: Support » Beta Testers » 2007-03-29 19:57:32

DeSmuME is open source, meaning that everyone able to use CVS and a compiler is a beta tester. Moreover, even if you can't use CVS and a compiler, Amponzi provides builds for windows on his websites. After testing some games, you can do compatibility reports on the forum or submit bugs to the sourceforge tracker. So you were already a beta tester, you just didn't knew it yet. Now I'm waiting for your feedback smile

#24 Re: General » New New Forum Link needed » 2007-03-27 18:17:20

and I closed the new forums too (there's a permanent redirect on the new new forums)

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