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I have no problem on my mbp (OSX 10.5.7); it's actually a bit faster. There's a bunch of memory leaks on launch though.
It seems like 0.9.3 will introduce some major changes to how DeSmuME saves, so you might want to wait until it's released.
Like I said, I have no experience in Objective-C, I just wanted to play Zelda so I put something together quick. Unfortunately Zelda doesn't play at 100% on my machine so it's kinda moot.
Edit: Well I've submitted a proper patch over on SourceForge, so we'll see.
I'd be really helpful if the Mac OS version had a save type menu to allow for manual selection (i.e.: EEPROM1, FRAM, Flash 2Mb, etc.). I was trying to run Zelda earlier and it seems I can't because it doesn't properly auto detect the save file type.
Since the Mac OSX version lacks any way to set the save type of a file, I made a quick patch to main.mm and main_window.mm to add a menu to set it. It's a bit annoying to realize it wasn't there, considering it's just a GUI thing; the feature is already there.
Anyway...I compiled it on my system with XCode with the 10.4 SDK. I haven't tested it (and I'd never done Objective-C before), but it lets me play Zelda so I'm fine with it.
The following contains the compiled binary and the actual patch (if the binary doesn't run on your machine): http://etheon.net/code/desmume-patch.tar.gz
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