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WiFi not emulated and not supported!!
We won't make a 3DS/2DS emulator.

#1 Re: General » Oof » 2018-12-03 03:39:39

what does that accomplish? then it's dead and also empty

#2 Re: General » Username Change (non-DeSmuME related) » 2018-12-03 03:37:47

OK, I changed your username. let me know if you want me to change it back

#3 Re: Support » Desmume CPU Problem » 2018-11-17 11:20:29

open your desmume.ini. if it has a [Hotkeys] section, delete it. Now add all of this, which will reset everything to the defaults and set the CPU Mode key to L (for no reason, just so that it's different from whatever it is by default)

#4 Re: Support » Desmume CPU Problem » 2018-11-16 05:30:02

Unplug all your input devices and see if it stops.
Try uninstalling desktop enhancement software, keyboard drivers, or hotkey managers.
This is a known bug for many years and nobody can ever figure it out. Something makes windows send garbage keypresses to windows.

You can also remove the CPU Mode hotkey from config > hotkey config. Click where it says scroll lock and then hit escape

#5 Re: Support » issue with the data saving in pokemon platinum » 2018-11-11 23:16:32

look for backups of your .dsv file made by your OS (time machine) or other 3rd party backup software. If there are none, consider it a lesson learned: when investing a lot of time in creating a document on your workstation, ensure that there are backups.

#6 Re: Support » External Bios and Firmware - Emulation accuracy » 2018-11-11 01:07:53

enable boot from firmware and emulate SWIs with bios. we don't know anything about dumping roms; ask google

#7 Re: Support » External Bios and Firmware - Emulation accuracy » 2018-11-10 13:43:16

The most accurate settings will have an outcome indistinguishable from the least accurate settings. use bios and firmware, do not use jit.

#8 Re: Support » External Bios and Firmware - Emulation accuracy » 2018-11-09 22:20:19

timing PROBABLY DOES NOT affect what PID is called. but it could.
timing PROBABLY DOES NOT affect which PIDs exist. but it could.
stop wasting your time worrying and go play pokemon.

#9 Re: Support » External Bios and Firmware - Emulation accuracy » 2018-11-09 11:25:18

It's theoretically possible for discrepancies in timing to create impossible pokemons. You can't be 100% sure. But you can be 99.99999% sure, because there's no way they would have programmed their randomizing to be that rickety. That's just not how you do things. You use chaos to seed a a random draw from a deck. Everything in the deck is legal. You can look at random numbers as drawing from a deck of possibilities too. You don't store the chaos directly in the pokemon and hope you didn't generate illegal chaos. You don't want to know how the chaos is made, that makes it better chaos. You want to be able to make no predictions about what chaos values will come out, and that's why you run it through a deck rather than use it directly.

What's far more likely is that you break the game by cheating to achieve an implausibly lucky/awesome team. That's still not very likely, but things like that do happen sometimes.

#10 Re: Support » External Bios and Firmware - Emulation accuracy » 2018-11-09 03:16:57

External bios, firmware, and JIT settings all affect accuracy in some way.
None of that has anything to do with whether your save files will work when transferred to a real cartridge. They will work.

#12 Re: Support » My .dsv files won't work? » 2018-11-02 23:26:43

your .dsv files aren't in the states folder unless you put them there. If you did that, there's no telling what else you did and messed up. Don't import backup memory. .DSV already is backup memory, it doesn't need importing. Figure out the right place to put .dsv files, then put them there, then boot the emulator. But your .dsv may already be clobbered with empty data, because of something you did when you were confused. Hope you have backups.

#13 Re: General » freelook Lua script » 2018-10-31 21:02:09

It looks like we need your fork. Which is now AWOL.

Even if it's sloppy, paste your code onto our master and send a PR and I'll make sure it's OK
also I too was missing math.abs.. I have no idea why (don't want to know; I hate lua) but anyway here is a math.abs:

math.abs = function(x)
  if x == nil then return 0 end
  if x<0 then return -x end
  return x;

#14 Re: Support » A Few Issues With Some Games » 2018-10-30 03:50:17

Because it's got to do with the entire path, not just the name of the file. Previously, you were using directories closer to the drive root.  Or rather, previously, you weren't using directories as long as the ones you're using now. To reproduce it I would probably need to know the entire directory you used -- not that there's anything I could do about it, because windows has a limit of 260 characters. But now it's clear the problem isn't the wacky characters.

As a tip for future reference when you get "Pokemon Mystery Dungeon - Explorers of Sky - Hidden Shopkeeper Village (Europe) (Multiboot Demo) (Nintendo Channel).zip" which contains "Pokemon Mystery Dungeon - Explorers of Sky - Hidden Shopkeeper Village (Europe) (Multiboot Demo) (Nintendo Channel).nds", don't dearchive the nds inside the same-named directory, but rather straight into a more normal directory with loose files in it--otherwise the absurd length of the file name counts twice against the limit

#15 Re: Support » A Few Issues With Some Games » 2018-10-29 23:22:28

Can you tell me what filenames you were using so I can figure out what went wrong

#16 Re: Support » A Few Issues With Some Games » 2018-10-29 21:51:51

Seems like the length of the filenames, or something about the characters in the filenames you're using are too long or too weird. That the same thing basically happens for cheats and saves both is a big clue that it's related to the filesystem + the paths you're using. Maybe the same thing causes flakeouts while loading the roms, without the files being garbage. You could try running it in visual studio and seeing where that crash comes from. But for now I suggest trying to rename them to c:\test\lollers.nds and see if that works (and move desmume into c:\test if needed)

#17 Re: Support » A Few Issues With Some Games » 2018-10-29 20:49:06

If your own home-made cheats don't work, then your skills at making cheats are the problem.

I've read what you wrote carefully about 20 times. Whatever you're saying about saves still does not compute. The only problem you wrote is "can't use saves", and those games can't save in game. OK, so is there a bug? Game can't save and user can't save seems like 100% successful matching emulation

As for garbage files, I'll have to wait until I can test a file with this problem to see what's going on. But keep in mind flash carts have a financial incentive to load garbage, and melonds loading it is just one more data point. It may be forgiving of garbage. Flash carts aren't real hardware, by the way, at least not at the point of loading up a rom. There is quite a bit of logic interposed to clean things up.

#18 Re: Support » A Few Issues With Some Games » 2018-10-29 09:06:47

"Demos cannot save." "I can't use saves" <-------- does not compute. Please clarify.

Nobody has made cheats for demos. Whatever cheats you're using are for the wrong game.  They shouldn't work.

As for the crashes, no doubt it's due to it being a (garbage) file with a .nds extension

#19 Re: Support » Handle white screen errors » 2018-10-26 21:21:18

the framerate is supposed to be 60. I can't understand you. Post a screen shot.

#20 Re: Support » Pokemon black - too slow (tried everything!) » 2018-10-17 06:27:54

Citra doesn't matter.
"super fast" "still no lag" isn't technical enough. "2 minutes per turn" was technical enough. The actual framerates would be technical enough.

To lower the HD rendering options, delete your INI file, and pay attention to what you change next time.

Only google knows how to fix your GPU drivers.

Pokemon black is probably a heavier game, maybe your CPU is pathetic.

Is it possible 2 minutes per turn was an exaggeration? I figure that's about 15 seconds per turn normally, which means you're running at 8fps. That seems like a pretty grave dysfunction.

#21 Re: General » desmume sudden size increase » 2018-10-17 03:50:32

he's on github. post the bug on github. he will find it on github.

#22 Re: Support » Pokemon black - too slow (tried everything!) » 2018-10-16 16:34:38

Perhaps you ran things on Desmume like Soul silver without a problem, before your computer got broken. Surely you've tried a different game in order to determine whether your problem with pokemon black was actually a problem with all games? Most likely explanation is you HAVENT, and you increased the HD rendering options or postprocessing filters to an untenable level such that no game will run at full performance; or your system is now broken (most likely in the GPU driver department).

#23 Re: Support » Action Replay code not working (Pokémon Platinum) » 2018-10-15 20:44:11

make sure youre using the right codes for the region of the rom youre using
make sure youre using a recent nightly build and not 0.9.11
try getting the codes from a different source (people often mix them up)
make sure you understand how theyre intended to be triggered (it isn't simple in every case)

#24 Re: General » desmume sudden size increase » 2018-10-15 02:46:06

I'm sure it can be done, but it sounds like a job for suuper. I try not to work on the frontend; I'm just waiting til the time is right to put it in bizhawk instead.

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