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WiFi not emulated and not supported!!
We won't make a 3DS/2DS emulator.

#1 Re: Support » Desmume randomly returned to a saved slot, lost all my progress » Yesterday 02:11:35

no, you should have learned to backup files youre investing a lot of time in. I hit printscreen 5 times typing that just in case my browser crashed (I use firefox, so it's always a possibility)

#2 Re: Support » Desmume randomly returned to a saved slot, lost all my progress » Yesterday 01:47:50

Now that you know how to find the .dsv file, i suggest you copy it every time you finish an in-game save.

#3 Re: Support » Desmume randomly returned to a saved slot, lost all my progress » Yesterday 00:20:47

Sounds like F3 or F4 could have done that.
Data loss can occur any time you spill fluids in your keyboard.
If you're investing a lot of time into a document, such as an essay for school or a videogame playthrough for fun, you should back up the files.
If you had backups if your .dsv battery save document, you could restore it. Maybe you already have a backup solution running on your system from which you can restore an older .dsv before you accidentally.

#4 Re: Support » Config Reset » 2018-08-16 11:42:13

check eventviewer for information about why desmume is crashing when you close it instead of saving its settings and closing properly, or ask yourself why you had to put it in program files instead of on your desktop.

#5 Re: General » hi guys was wondering how i can use the nds controller with desmume » 2018-08-16 07:15:03

And that's not emulation, anyway. It's viewing the hardware on your PC. It's basically the literal exact opposite of what was requested here: viewing the emulator on the hardware.

#6 Re: General » hi guys was wondering how i can use the nds controller with desmume » 2018-08-15 19:08:19

Someone could make a small game card device that can stream the input, audio, and video from an emulator running on PC. That would be neat.

#7 Re: Support » Config Reset » 2018-08-14 09:28:06

ask your security software, check eventviewer for information about why desmume is crashing when you close it instead of saving its settings and closing properly, or ask yourself why you had to put it in program files instead of on your desktop.

#8 Re: Support » I can’t get this game to work. It’s frustrating » 2018-08-14 06:14:35

Or you could have used a newer version of desmume.

#9 Re: Support » can i change the time? » 2018-08-11 21:04:56

then you ask your administrator to change the time on the PC, or edit the source code and rebuild it.

#10 Re: Technical » DSonPSP Desmume core » 2018-08-09 17:42:00

You're wasting your time. libretro desmume already works on PSP, I assume. Not very well, I suspect. Desmume has grown more bloated over the years.  You should be forking the libretro core and doing what you can to make that work better.

We've only just this month had someone show up who wants to make an ARM jit, and that's 100000000000000000000000 times more useful than a MIPS, so judge for yourself the interest level in a mips target.

#11 Re: Support » Emulator edges are glitched » 2018-08-09 04:20:10

change your config > display method. Some graphics drivers are incapable of doing old directdraw clear commands. It seems yours is one.

#12 Re: Support » Problem with Puzzle bobble galaxy » 2018-08-08 21:19:04

config > slot 2 > paddle controller

#13 Re: Technical » Desmume 0.9.12 with working WiFi » 2018-08-08 21:16:47

They keep porting updated things because it's easier than merging upstream. We still need whatever "improvements" they put in desmume (otherwise we will then have libretro/desmume2014, libretro/desmume2015, libretro/desmume, libretro/desmume-reloaded, libretro/desmume-upstream). I'm not going to sanction creating a new fork. We need to do this right, and merge the wifi along with whatever "improvements" libretro does so that there is no doubt what to use.

note that libretro's "improvements" often consist of things like
1. deleting features they dont care about
2. cosmetic changes which contribute nothing but merging grief.
3. build fixes for other platforms -- very useful, but mixed in with the other garbage

it's stupid, but that's what we have to work with. we need to isolate the all the good values so I can go tell libretro we have an official libretro upstream that they have no reason not to use, and now they need to use it.

#14 Re: Support » a few issues » 2018-08-08 03:35:54

different programs work the GPU differently. different driver versions have different bugs. you have the only gpu in the world with this problem. it's a problem with the gpu until I see a lick of evidence contrariwise. I even checked with delfino square and yoshi and couldnt find a problem.

#15 Re: Technical » Desmume 0.9.12 with working WiFi » 2018-08-08 03:28:38

retroarch forked desmume for whatever reasons. we don't need to paste what libretro did into our repositories ourselves; they could do that if they thought it was wise and the time was right. I assume they've made more various modifications dispersed throughout the desmume code. have you incorporated libretro's own work, including those modifications? I cannot tell since your first commit already had that work in it. Or is your libretro implementation your own? It would seem so, since you credited yourself for it. We don't need someone else's libretro implementation unless someone from libretro says it's ace.

#16 Re: Support » Issue with hotkeys. » 2018-08-05 18:16:22

can't reproduce the problem. there's a known unknown issue with our input code that makes it flake out in ways like that. Nobody's ever been able to figure out why. Frequently rebooting fixes it. Also, why do you need to configure both desmumes at once? Configure them one at a time (use two different desmume directories, configured to use the same paths if need be, so that the .ini files dont conflict)

#17 Re: Support » a few issues » 2018-08-03 09:47:40

That URL is broken.

And we would have noticed if changing 3d settings broke games for the past 6 months. your gpu must be dead. blow the dust out of the fans or something. I guarantee you 100% if you put in another GPU the problem will be gone.

#18 Re: Support » USB touchscreen requires double tap to interact. » 2018-08-03 01:29:59

You could always locate a third party c++ win32 open source program (preferably an emulator) that works the way you want for me to copy

#20 Re: Support » a few issues » 2018-08-02 15:12:45

1. then you have some other "desktop enhancement" software active
2. it's AMD's drivers that are the problem, not the hardware. you may need to change config>display method since that affects your driver.

#21 Re: Support » USB touchscreen requires double tap to interact. » 2018-08-01 12:56:55

windows is trying to make it act like a mouse. that's how it makes it act like a mouse. first tap moves the cursor, second tap clicks. look for some option in your tablet driver settings

#22 Re: Support » a few issues » 2018-08-01 11:59:36

1. works fine for me. maybe it's windows 7+ snap features interfering. disable them for this window.
2. works fine for me, and quite implausible. this for the most part doesn't even affect what your GPU does during 3d rendering, as the 24/18/15 setting is largely applied during compositing 3d and 2d. it's possible it changes some tiny detail of how the 3d rendering works though. it's also quite implausible that this would only happen in cheep cheep beach. since you admitted you have AMD graphics, then it's certain your GPU is faulty.

#23 Re: Support » Sands Of Destruction minor layering issue » 2018-08-01 11:51:37

That's weird. Why would it store whether the existing pixel is front or back facing? Unless it's for shadows, I can't see any reasonable use for that. I don't see how it would be useful for shadows, but it seems possible--an the behaviour here would be a side effect of some hack meant specifically for the shadows

#24 Re: Support » USB touchscreen requires double tap to interact. » 2018-07-25 21:00:12

only double taps are detected in desmume because only double taps are mouse clicks and desmume doesn't handle touch input.
find an open source c++ win32 program (preferably an emulator) that works the way you want for me to copy, or comment out SetProp() in main.cpp in desmume's source code and see if that helps.

#25 Re: Compatibility » Being able to input custom game codes » 2018-07-22 14:59:10

There's only 7 buttons. have you tried clicking them all?

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