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WiFi not emulated and not supported!!
We won't make a 3DS/2DS emulator.

#1 Re: General » macOS will remove OpenGL - will DeSmuME continue to be supported? » 2018-06-06 01:26:02

It would only mean something about the future of desmume on macs which have been foolishly updated to newer macOS versions when apple's given their owners clear warning that they're going soon to be just about as dehumanized a bunch of pawns as microsoft's users have been lately. I still run windows 7. Stand strong. Together, we can weather this.

In seriousness, we should probably just make a vulkan renderer.

#2 Re: Support » Digimon World Dawn AR Code Problems » 2018-05-30 21:58:02

Just because you downloaded a file yesterday doesn't mean it's the newest. Maybe you have a freshly downloaded old version.

this is the absolute latest: https://ci.appveyor.com/project/zeromus … /artifacts

I'm not going to help you learn how to use cheats. Using cheats requires skills, sometimes specific to the exact game. Find a forum full of cheaters, ideally digimon cheaters.

#3 Re: Support » Digimon World Dawn AR Code Problems » 2018-05-30 16:23:15

Use the newest version of the emulator. Cheat bugs have been fixed.

#4 Re: Support » Screen Screensaver Sleeping » 2018-05-25 03:06:57

I think he said any key.

If you could build desmume, I was going to suggest, disabling the code that attempts to suppress the screensaver? it's just a wild guess. only 1% chance of success.
Maybe try disconnecting your mouse and see if that helps?

#5 Re: Support » Screen Screensaver Sleeping » 2018-05-24 22:39:44

Do you know how to build software via visual studio?

#6 Re: Support » Screen Screensaver Sleeping » 2018-05-24 19:02:52

rom has nothing to do with anything. keys are processed all the same.
try running the whichever other 32/64bit desmume version you arent running right now

#7 Re: Support » Screen Screensaver Sleeping » 2018-05-24 05:29:06

your gpu or its drivers are broken. change 3d renderer to soft rasterizer, or change config > display method to various options until you find one that does not agitate your broken gear

#8 Re: Support » freeze desmume 0.9.11 version » 2018-05-23 22:21:36

Search google for 1000s of people with this problem. Don't use savestates, save in-game frequently, reset, and fiddle with the emulation settings until you get past that scene

#10 Re: Support » Strange Performance Issues » 2018-05-22 21:37:26

Blow the dust out of your fans, set your power options to max performance, and eliminate rogue processes wasting CPU power. Try deleting your ini file to undo whatever weird settings you chose.  Change between opengl and softrasterizer.

Different scenes of different games run at different speeds. Weak CPU may not keep up in intense scenes. Turn off the framerate throttle to see how much headroom you have when it's running fast. If it only runs 61fps when it's running fast, then you have big problems.

#11 Re: General » Missing Nightly Builds » 2018-05-21 22:53:25

We should write the URL to the VC runtime near wherever you found a link to the buildbot. Please tell me where that is?

#12 Re: General » Missing Nightly Builds » 2018-05-21 17:10:34

Do you need the 64bit version?

#13 Re: General » Missing Nightly Builds » 2018-05-18 21:52:16

for debug/release, ask google how to use visual studio. You could also just look at your screen, find the debug, and make it say release.
there IS a windows buildbot.

#14 Re: Support » Soft locked in Dragon quest rocket slime » 2018-05-18 16:21:04

don't use savestates. save in-game frequently and reset.

#15 Re: Support » Drop in performance after a minor PC upgrade » 2018-05-18 16:20:34

lousy video drivers. sorry, there's nothing you can do about it besides trying different video drivers, fiddling around with video drivers, and choosing different "display methods" in desmume

#16 Re: Support » Graphics not loading, even after testing out advised fixes » 2018-05-11 23:52:52

Those in the archive file were the best instructions I ever read
Use a newer version of desmume, 0.9.11 is 3 years old and the bug has been fixed since then.

#17 Re: Support » Graphics not loading, even after testing out advised fixes » 2018-05-10 21:03:51

Tell me the very first point in the game with something missing or post a .dsv after making an in-game save immediately before a point with something missing

#18 Re: Support » error with background input » 2018-05-10 20:55:22

The xinput device must show up as a directinput device or else you couldnt use it in desmume at all. I can't check right now because my xbox pad isnt showing up as directinput for some reason

https://forums.desmume.org/viewtopic.php?id=11061

#19 Re: Support » error with background input » 2018-05-09 04:55:53

are you using any 3rd party gamepad programs? those often work by only sending input to the foreground window, so there's nothing we can do about it (except add xinput support directly, which you shouldn't count on happening)

#21 Re: Technical » Pokemon White » 2018-05-07 06:02:52

What menu button? There isn't a menu button on the NDS. Who told you to press a menu button? Why don't you try pressing each of the buttons that's actually there until you find the one that works.

#22 Re: Support » DesMuMe Not Responding to AR Codes » 2018-05-06 23:14:37

use a newer build, 0.9.11 is years old and has lots of AR bugs.

#23 Re: Support » cheat database importer checksum mismatch? » 2018-05-01 05:02:51

Great, you pointed at the ASME. now point at the AEA63749.

#24 Re: Support » cheat database importer checksum mismatch? » 2018-04-30 11:16:02

Is r4cce open-source? That's what I need to figure out how it pulls that number out of thin air. For all I know it's just a custom hash. if you don't mind, I'm going to keep on saying "what the hell is a game id"?

#25 Re: Support » cheat database importer checksum mismatch? » 2018-04-30 01:30:10

Not good enough. I can't find C23A150D or 0D153AC2 in the ROM. As far as I know, this is a number pulled out of thin air. I need someone to tell me where this game ID comes from.

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