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WiFi not emulated and not supported!!
We won't make a 3DS/2DS emulator.

#2 Re: Support » Sprites not being displayed in certain titles after commit 66b5da1c » 2017-09-15 14:58:10

ok, got all 4 things working at once. thanks for your research.

#3 Re: Technical » Desmume loading a Saved game from before but not last save » 2017-09-11 23:49:23

you loaded the save state, and then tried to load the in game save? That's unusual. One typically boots the game and then loads the in game save, and it's impossible to do what you wrote because you can't exit back to the main menu to load the in game save from the savestate you took while in the midst of the main game engine.

Also, if you want help from people I suggest learning not to criticize the words they choose. But since you played it over I suppose you don't need help anymore.

#5 Re: Technical » Desmume loading a Saved game from before but not last save » 2017-09-11 18:07:19

I don't understand "loading from batery".
That you listed it separately from "loading" your "in the game save" makes me think you don't know what you're doing.
You've lost data. When you don't know what you're doing, every thing you do now increases the odds of the data being lost forever. You should have backed everything up immediately.


You most likely loaded an old savestate last night, and forgot about it.

#6 Re: Support » multi thread support? » 2017-09-11 06:05:06

You've been using desmume for how many years and you haven't yet noticed it using more than one thread by default in windows?

#7 Re: Support » multi thread support? » 2017-09-11 01:29:08

no, this forum is for people who can't find the bug tracker

#8 Re: Support » multi thread support? » 2017-09-10 17:27:06

not by me. put it on the bugtracker and maybe it will catch someone's attention in a few years

#9 Re: Support » multi thread support? » 2017-09-10 07:58:21

it's possible to support one additional thread

#10 Re: Support » multi thread support? » 2017-09-10 04:35:06

nope. dump raw files, unless your disk can't keep up, then you're screwed.

#12 Re: Support » Screen flickering in shop and start up screen of etrian oddysey 3. » 2017-09-08 17:17:34

I doubt that. You may not have made any changes _on purpose_. But it's easy to hit hotkeys on accident.

#13 Re: Support » Screen flickering in shop and start up screen of etrian oddysey 3. » 2017-09-08 16:35:33

Only recently did you change view > lcds layout to mainscreen first or subscreen first

#14 Re: Support » I cant deactivate a code [Pokemon Pearl] » 2017-08-31 19:14:02

if youve removed the cheats and restarted the emulator, the cheats _HAVE_ deactivated. The cheat may have affected your save data though, in which case that condition is faithfully recorded.

Make sure you didnt load a savestate when you restarted the emulator though, otherwise all you did is restore the state with the cheat active.

#15 Re: Support » Current State of MSAA? » 2017-08-28 06:38:21

Frames can probably be skipped if the thread that handles displaying the frames goes slower than the thread that generates them. If you're scaling giant screens with software magnifying manglers, that would do the trick. I don't care.

#16 Re: Support » beyond x5 resolution might still need some work? » 2017-08-27 20:41:12

the static sized buffers might still be affecting things even for a "none" filter

#17 Re: Support » beyond x5 resolution might still need some work? » 2017-08-27 17:33:42

opengl is as capable as direct3d

are you using a magnification filter? now that I think about it, that'd be a good reason to have not gone above 5x. Those are all implemented with static buffers sized only for 5x resolution at the maximum. they may work or they may crash unpredictably above 5x as the buffer gets overflowed.

#18 Re: Support » Desmume lag when fullscreen » 2017-08-21 22:02:52

upgrade or downgrade your GPU drivers. change config > display method.

#19 Re: Support » DesMuMe Conversion Process » 2017-08-21 03:48:35

Can you actually load your in-game save in desmume? That is, without using savestates? Based on what youre saying, it shouldn't be possible, because it's just broken. That usually happens from cheating. I've never seen proof that it can happen any other way.

#20 Re: Support » DesMuMe Conversion Process » 2017-08-19 22:30:34

I've never heard of iNDS before. If it's a fork of desmume then there's no "conversion" required.

The converters are all trash. Open the .dsv in a hex editor and scroll to the end. Follow the instructions.

#21 Re: Support » White screen » 2017-08-18 18:45:17

rom in desmume's rom folder ---> it works
??????????????????????????? ---> it doesn't work

can you fill in the blank please?

#22 Re: Support » DQ9 Saves » 2017-08-18 11:25:41

Yeah, I've seen this 100 times before and these solutions usually fix it. Glad I could make myself useful.

#23 Re: Support » White screen » 2017-08-18 00:06:56

rom in desmume's rom folder ---> it works
??????????????????????????? ---> it doesn't work

can you fill in the blank please?

#24 Re: Support » DQ9 Saves » 2017-08-18 00:05:58

You need "how to use my computer" windows help, not desmume help. Somehow youve made your files or directories read only or accessed them with the wrong user account, or youre trying to run files on your BROTHER's desktop, instead of your own, or something like that.

#25 Re: Support » DQ9 Saves » 2017-08-17 01:06:13

define "savestates dont work".

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