You can use the recompiler, but the block size needs to be set to 15 or lower for the maps to appear correctly.
]]>there is no bug in 0.9.8. you were either confused, or loading a broken savestate from 0.9.9 into 0.9.8
Yep maybe i am and hope the JIT can be fix ... thank you for the support zeromus
]]>this seems like a bug caused by the jit. it only happens for me when the jit is enabled. your screenshot shows the jit is enabled. 0.9.8 didnt have a jit, so i dont think you actually tested it on 0.9.8. switch your emulator not to use jit and the problem will go away. also if you post a bug about it in our bug tracker, theres a chance it will actually get fixed.
You right, after i disable the jit the problem go away although the speed of the game kinda drop big time, thanks for the support ... and i really try it on 0.9.8, but i put both on the same folder, i only rename the file, (could it have the same setting with the 0.9.9 ? since i put them in the same folder ) and i will submit this on the bug tracker too ... Thanks again.
]]>are you using cheats, firmware, or bios files? which region/language of ff4 are you using?
Not using any cheats, firmware or bios, and i using FF IV US region.
And here's the desmume log when i open the rom.
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which operating system and which version of desmume
am using Win XP Sp3, and i have 2 desmume, ver 0.98 x86 msvc 1500 & ver 0.99 svn4535.
Thanks for the quick respond ...
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