Wow! With that option it runs as fast as desmume-gtk and desmume-cli. I haven't noticed it because there was no help in command line.
Masscat gives more details on the issue:
http://forums.desmume.org/viewtopic.php?id=93
I'm running a cvs version downloaded and built this afternoon. I built it from the source.
With the current CVS version, there's a known problem with both gtk and gtk-glade UIs.
I can't notice any slowdown on desmume-gtk. It only happens to me with desmume-glade. My computer specs, if it helps:
01:00.0 VGA compatible controller: nVidia Corporation NV34 [GeForce FX 5500] (rev a1)
02:02.0 Multimedia audio controller: Creative Labs SB Live! EMU10k1 (rev 07)
Intel(R) Pentium(R) 4 CPU 3.00GHz
flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe constant_tsc pni monitor ds_cpl cid xtpr
bogomips : 5989.58
Using Kubuntu Feisty (7.04).
]]>I don't like desmume-glade so much because is much slower than the others on my computer. I can get half of frame rates gotten on desmume-gtk or desmume-cli.
That's very interesting. Which version of desmume are you running? Is it built from source and if so, have you tried recently?
With the current CVS version, there's a known problem with both gtk and gtk-glade UIs.
It runs faster with "./desmume-glade --gdk-gl-force-indirect" than without the gdk option.
This still has to be investigated.
Edit: Perhaps this deserves a new thread.
]]>I don't like desmume-glade so much because is much slower than the others on my computer. I can get half of frame rates gotten on desmume-gtk or desmume-cli.
]]>Same here, but on linux.
How could I enable save states when compiling like this?
./autogen.sh && ./configure && make
Hmm... i don't know what to say... i've just tested with the gtk-glade UI and savestates work fine.
AFAIK, no special steps required.
How could I enable save states when compiling like this?
./autogen.sh && ./configure && make
]]>