https://www.mediafire.com/file/0yhh6t47 … s.ds0/file
Also is there a way to limit or stop the save state backups?
]]>AGAIN... this issue is with SAVE STATES, not regular saving (which I thought I emphasized with the closing note about Lunar Knights @_@).
]]>Also I'm unable to reproduce the problem, anyway (and it would be the first time I'd ever seen the emulator crash while loading an in-game save that hadn't been hacked). Perhaps you should try explaining the situation muuuuuuuuch more clearly
]]>https://github.com/TASEmulators/desmume … -win64.zip
the link from the official DeSmume website, version 0.9.13-win64
]]>DeMuMe 0.9.13x64 SSE2
]]>save stating works fine
loading works fine the first or second time when starting the emulator and game, but crashes after
Ive noticed if I set sound settings to synchronous instead of the default "dual SP" is when the crashes start. But dual SP makes the sound very laggy and choppy.
Also of note... I played and beat Lunar Knights from start to finish with the same settings as above and used save states extensively with no issue. Not sure if Lufia is the issue or not?
]]>