so nothing to do with video output size.
(closed issue ^^)
]]>I'm trying to ripp some new super mario sprites for fun and i'm recording an uncompressed video for this purpose using the emulator.
Maybe i've missed some point but it seems that there is a problem with output size or something coz sprites size seems wrong when i'm capturing (manually)
For instance, i'm expecting a block with a 16x16 dimension but the sprite from frame captured from the avi is 20x20 ??
any hint / help ?
]]>