and zeromus. the last topic doesn't need a game to show whats going on. i'll post a screen shot on that too to show you what it is doing.
]]>I don't think you appreciate how fast DeSmuME actually runs at this point. As of the current commit git#4281747, DeSmuME handily beats ALL other NDS emulators in terms of performance in all areas (yes, this includes even No$GBA!), with the exception of DraStic. And even with DraStic, the performance difference is about 10%-30%. So while this difference is significant, this should not be a problem at all if you are running DeSmuME on any PC since, say, 2012.
fintogive, do you have any specific examples that are slowing down too much for you? What game? In what scene? Running DeSmuME on what hardware?
I have a sneaking suspicion that you are running your performance tests incorrectly, and thereby getting poor results from the settings that you're using.
]]>So can desmume be further optimizes to better match the DS hardware limitations?
also this is using softrastriser and open gl 3.2 the performance is the same.
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