I've uploaded a few screenshots of Final Fantasy Tactics A2 (with git#109dd6f on Windows x64) with comparisons between the OpenGL and SoftRasterizer renderers.
http://www31.zippyshare.com/v/vJ6l1fNC/file.html
The relevant differences can be easily seen by switching back and forth between the different versions of a certain image.
I think I should only add that in the "mist*" and "horns*" pictures the area that isn't affected by the mist near the dialog balloon probably is an artifact present in the game itself.
But I can't say for sure.
Also, sorry for not pausing the game before taking the screenshots.
This adds noise due to the mist changing position in some of the pics.
I'd say that OpenGL seems to be more correct, avoiding what seem to be off-by-one errors.
However it unfortunately presents some random corruption in certain cases.
After all, I think I'll stick with the SoftRasterizer for this game.
I also uploaded a savegame, just in case:
http://www31.zippyshare.com/v/bgIAfZAi/file.html
Use the older save point since the other one has been taken after grabbing the screenshots.
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