i also get a 'unable to read' error. i saw a post about that unable to read problem somewhere but i don't remember seeing a solution or if it was related to the saving thing...
*EDIT*: Oh snap made a mistake here that was the problem with iDeaS kind of a dumb error on my part. the problem i have with dsemume 7.0 is a frame rate of about 2-5... i just assumed that it was not yet optimized for it but people here claim they get comfortable frame rates. can you share with me your settings?
]]>snkmad: Thanks for the help save states now work for me
]]>2) What FPS do you get for this game with your WIP?
I get about 50% fps increase over lastest released WIP, atleast for the first 2 minutes stuff (intro, menus, etc).
3) Megaman Zx nomal saves do not seem to saving if you close the emu then try to load the save ingame it finds nothing.
Are you sure you reached at least the first save point?
]]>Heiftig: I only get 20fps same as snkmad so you computer must very good to get them speeds.
]]>Also, sometimes save states were saved corrupted. After loading a corrupted state the game is frozen (sometimes the display is damaged), while the music plays fine. The emulator didn't lock up in this case.
I'm using a CVS build self-built on 2007-04-27. Getting around 49-52 FPS.
]]>1) How do you add save state to the project for Dev-C++?
2) What FPS do you get for this game with your WIP?
3) Megaman Zx nomal saves do not seem to saving if you close the emu then try to load the save ingame it finds nothing.
(This only happens with this game.)
At this point DesmuME crashes completely.
I seem to remember that this game worked perfectly on March 17, 2007 Build by amponzi (apart from speed)
Can anyone tell me what has happened to cause the Emu to crash?
Ps I was using a windows build if that helps
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